PROJECT EVE // TEAM NODES

Roster Status: Active Technical Offensive

Chief Facial Architect: William Lambeth

15+ years of high-fidelity digital human production experience with a specific focus on the transition from artistic blendshape work to anatomically correct simulation architectures. Previously Senior Blendshape Artist at Sony Interactive Entertainment for 11 years. Currently developing the "Architect" framework for hybrid AI-collaborative engineering.

Scientific Lead: Melinda Ozel

Specializing in the Facial Action Coding System (FACS) and the intersection of biological ground truth and digital human behavior. Responsible for establishing the physiological constraints and research protocols for the Project Eve volumetric capture.

Principal Technical Artist: Kirk Mawhinney

Responsible for high-complexity technical asset architecture and the management of simulation-ready topologies. Directs the high-fidelity systems execution and topological foundation modeling required for the sub-millimeter isotropic reconstruction.